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Arise.Works
South Korea
Приєднався 5 чер 2017
10k special: Houdini Tutorial Asset Packs 40% off, Upcoming updates included!
We've reached 10k subscribers! Let us celebrate - all asset packs on osong.gumroad.com/ are 40% off, with the code "YAY10K". But wait, there is more! All of the upcoming updates for Houdini tutorial assets will be included for free. It includes: VOPs and Attributes updates, Clouds + Volumes, Getting started with Houdini, and rendering, which will include updates about LOPs, Karma CPU, XPU, Principled shader and MaterialX.
All of the chapters will be re-recorded, new chapters added, new topics and gotchas covered. This is the best place to start your learning journey with Houdini. (more advanced topics to come after the updates to existing training, but more on that later)
Where to get them? osong.gumroad.com/
What is the code? YAY10K
When to get them? Anywhere from now till Black Friday/Cyber Monday
youtube timestamps:
0:00 10k sub celebration, Code, free updates
0:51 Mantra/Karma update info
2:00 All Houdini asset packs participate in the updates
2:25 Update roadmap
2:55 Runs till Black Friday/Cyber Monday
All of the chapters will be re-recorded, new chapters added, new topics and gotchas covered. This is the best place to start your learning journey with Houdini. (more advanced topics to come after the updates to existing training, but more on that later)
Where to get them? osong.gumroad.com/
What is the code? YAY10K
When to get them? Anywhere from now till Black Friday/Cyber Monday
youtube timestamps:
0:00 10k sub celebration, Code, free updates
0:51 Mantra/Karma update info
2:00 All Houdini asset packs participate in the updates
2:25 Update roadmap
2:55 Runs till Black Friday/Cyber Monday
Переглядів: 2 441
Відео
Blender Geometry Nodes! Epic invests in SideFX! News discussion
Переглядів 3,1 тис.3 роки тому
Epic invested in SideFX, which was ... unexpected. (edit: as pointed out multiple times in the comments my assumptions on the matter were incorrect; I acknowledge I was wrong, will leave the video “as is” unedited) Also we dive into fantastic blender news - the nodes for geometry! Link for reading and viewing schematics: code.blender.org/2020/11/nodes-modifier-part-i-sprites/ Just wanted to sha...
Animating Clouds with VOPs - Clouds with VOPs in Houdini part 4
Переглядів 12 тис.3 роки тому
Check out the updated version: ua-cam.com/video/7tdk0tV6TMA/v-deo.html In this final video, we will animate our VOPs, and make our clouds animated as well, using noises. A relatively simple and fast addition to our setup to breathe in some life. So, let's do just that. Optional assets and scene files available for this workshop: gum.co/OOVOC Hey, I just met you, and this is crazy, but here's my...
Exporting VDB Clouds to Blender, rendering in Eevee and Cycles - Clouds with VOPs in Houdini part 3
Переглядів 13 тис.3 роки тому
Check out the updated version: ua-cam.com/video/7tdk0tV6TMA/v-deo.html Let's export our fluffy cloud to Blender to render it in the most popular render engines on Earth: Eevee and Cycles! Optional assets and scene files available for this workshop: gum.co/OOVOC Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? oossoonngg or instagram for that matter ins...
Creating the Clouds: Volume VOPs - Clouds with VOPs in Houdini part 2
Переглядів 24 тис.4 роки тому
Check out the updated version: ua-cam.com/video/MYsqegb7enI/v-deo.html Now that we know a thing or two about how to operate volumes in Houdini, it's time we get into VOPs and create ourselves some fluffy clouds! Optional assets and scene files available for this workshop: gum.co/OOVOC Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? oossoonngg or insta...
Basics of Volumes in Houdini - Clouds with VOPs in Houdini part 1
Переглядів 22 тис.4 роки тому
Check out the updated version: ua-cam.com/video/dbcDjCIdo2s/v-deo.html After learning basics about working with geometry and VOPs, let's dig into the volumes and create some clouds! But first things first, we will learn basics of working with Volumes inside of Houdini. Optional assets and scene files available for this workshop: gum.co/OOVOC Hey, I just met you, and this is crazy, but here's my...
R:A.W ep#03: Rendering, Engines, and Possible Rendering (Nearest) Future
Переглядів 1,3 тис.4 роки тому
Hello, welcome to our third episode of the R:A.W podcast. After 20 months of a time gap, I am happy to have back Kays "midphase" to talk for 80 minutes about rendering and engines. What can possibly go wrong? Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? oossoonngg or instagram for that matter oossoonngg Learn more about his work (and...
Using Attributes in Unreal Engine (or other DCCs) - Houdini Attributes and VOPs ep. 11
Переглядів 4,7 тис.4 роки тому
Let's learn how to use our attributes to drive effects in material system of Unreal Engine. This is an example of how our operations with attributes can be utilized in other DCCs or rendering engines, in our case I went with a realtime visualization of our rather interesting VOPs driven setup. Hey, I just met you, and this is crazy, but here's my twitter, so follow maybe? oossoonngg...
Working with Noises in VOPs & Creating Rock Generator - Houdini Attributes and VOPs ep. 10
Переглядів 47 тис.4 роки тому
Check out the updated version of this tutorial here: ua-cam.com/video/wxwgLBGp9SI/v-deo.html Have you ever found yourself sitting down with thoughts "I wish I could procedurally generate infinite amount of rock and boulder looking geometry without doing it by hand"? What are the odds: this video is exactly about that! Optional assets and scene files available for this workshop: gumroad.com/l/UJ...
Orienting and Rotating Copies with VOPs - Houdini Attributes and VOPs ep. 9
Переглядів 15 тис.4 роки тому
Check out the updated version of this tutorial here: ua-cam.com/video/FLtLwb_-RSo/v-deo.html Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html In this video we will learn how to orient and rotate our copies using attributes and VOPs. And create some simple but great looking setups with it, so that you can animate it and create motion...
Scaling the Scattered Copies with VOPs - Houdini Attributes and VOPs ep. 8
Переглядів 7 тис.4 роки тому
Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html Uniform and non-uniform scaling of our copies with VOPs. We will learn how to control the attribute pscale and scale to achieve different effects in our setups, including the megastructure-style geometry without spending too much time modeling anything. Optional assets and scene files...
Scattering by Attribute, Hand Paint Attribute - Houdini Attributes and VOPs ep. 7
Переглядів 12 тис.4 роки тому
Check out the updated version of this tutorial here: ua-cam.com/video/17X9bL8KGTQ/v-deo.html Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html In this video we will learn how to use attributes to determine how densely the points will be scattered, and further down the line how many copies of geometry will be, determined by that rule ...
Attribute: Create, Delete, Promote, Bind, From map, Overwrite - Houdini Attributes and VOPs ep. 6
Переглядів 13 тис.4 роки тому
Check out the updated playlist with the new version of the workshop here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html Create, write, promote, delete, and get attributes from maps! As well as Bind and Bind export, and everything in between. Optional assets and scene files available for this workshop: gumroad.com/l/UJrDN Hey, I just met you, and this is crazy, but here's my twitter, s...
Converting Vector to Float and Back in VOPs - Houdini Attributes and VOPs ep. 5
Переглядів 8 тис.4 роки тому
Check out the updated version of this tutorial here: ua-cam.com/video/6y1YP1YmeRI/v-deo.html Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html In this lesson we will learn how to convert vector values into floats, and then combine floats back to vectors again for a better control of attributes in our VOPs interface. Optional assets a...
Controlling Attributes with Ramp, Point Sorting - Houdini Attributes and VOPs ep. 4
Переглядів 28 тис.4 роки тому
Check out the updated tutorial: ua-cam.com/video/YpZE-caPNdM/v-deo.html Check out the fully updated playlist of tutorials here: ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html In this lesson we will talk about many things: creating ramps, sorting points, creating color gradients by using simple math, and controlling it all together to get interesting effects, useful both for modeling an...
Attribute Transfer & Attribute Blur - Houdini Attributes and VOPs ep. 3
Переглядів 13 тис.4 роки тому
Attribute Transfer & Attribute Blur - Houdini Attributes and VOPs ep. 3
Attribute-based Groups and Selections - Houdini Attributes and VOPs ep. 2
Переглядів 17 тис.4 роки тому
Attribute-based Groups and Selections - Houdini Attributes and VOPs ep. 2
Basics of Attributes and VOPs - Houdini Attributes and VOPs ep. 1
Переглядів 44 тис.4 роки тому
Basics of Attributes and VOPs - Houdini Attributes and VOPs ep. 1
What's Next? - Getting Started with Houdini ep. 8
Переглядів 2,6 тис.4 роки тому
What's Next? - Getting Started with Houdini ep. 8
Procedural Stair Digital Asset, HDAs in UE4 - Getting Started with Houdini ep. 7
Переглядів 4 тис.4 роки тому
Procedural Stair Digital Asset, HDAs in UE4 - Getting Started with Houdini ep. 7
Generating Geometry with Conversions, Shortest Path, Resample - Getting Started with Houdini ep. 6
Переглядів 6 тис.4 роки тому
Generating Geometry with Conversions, Shortest Path, Resample - Getting Started with Houdini ep. 6
Modeling Columns, Procedural Selections & Groups - Getting Started with Houdini ep. 5
Переглядів 13 тис.4 роки тому
Modeling Columns, Procedural Selections & Groups - Getting Started with Houdini ep. 5
Introduction to Modeling Operations - Getting Started with Houdini ep. 4
Переглядів 19 тис.4 роки тому
Introduction to Modeling Operations - Getting Started with Houdini ep. 4
Copy Stamp, Copy to Points, Orientation of Copies - Getting Started with Houdini ep. 3
Переглядів 26 тис.4 роки тому
Copy Stamp, Copy to Points, Orientation of Copies - Getting Started with Houdini ep. 3
Stylized Lowpoly Environment - Getting Started with Houdini ep. 2
Переглядів 10 тис.4 роки тому
Stylized Lowpoly Environment - Getting Started with Houdini ep. 2
First Run, Interface, Navigation, Shortcuts - Houdini Basics ep. 1
Переглядів 11 тис.4 роки тому
First Run, Interface, Navigation, Shortcuts - Houdini Basics ep. 1
KARMA GPU info, updates on Karma H18 Beta, general thoughts, impressions, forum discussions
Переглядів 4,6 тис.4 роки тому
KARMA GPU info, updates on Karma H18 Beta, general thoughts, impressions, forum discussions
Channel Update + Karma 18 Beta, LOPs quick impressions
Переглядів 1,4 тис.4 роки тому
Channel Update Karma 18 Beta, LOPs quick impressions
Procedural Imperfections, Tear and Wear using Bevel Shader - Blender Cycles Tutorial
Переглядів 6 тис.4 роки тому
Procedural Imperfections, Tear and Wear using Bevel Shader - Blender Cycles Tutorial
Using Attributes to Control Materials - Rendering with Mantra ep. 14
Переглядів 12 тис.4 роки тому
Using Attributes to Control Materials - Rendering with Mantra ep. 14
Wonderful series
amazing!!!
am in love with this series ... thank you very much and also love hearing that "SpreadSHIT" word 🤣 Keep up the good work man 🙏
check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
@@AriseWorks sure , will do for sure , thnx alot ✌️
Could you technically make this into a HDA and have the scale, of the sphere and the Noise frequencys be controlled through a random seed generator which you can cycle to basically make endless versions of rocks? By just using a slider?
ofc check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
Thank you sir for saving my ass. Great tutorial!
ty check out the updated series btw link in pinned comment, they are new and improved. also, repetition never hurts
Thank you! Ctrl clicking the camera to set it to the current view is a great tip
Is this tutorial still helpful for Karma at all?
great serie. you remind me the way you talk to Christopher Walken ;)
nice will these series be updated further thanks.
Thanks!
Hi, thank you very much for the lesson, I have a question can you please tell me how to shade an object on a painted mask?
export mask as attribute, read that attribute in shader. i am planning on recording updated vids for karma/xpu (on my new channel) soon www.youtube.com/@oossoonngg
thank you) I understand that I need to export this attribute, but where do I put it in the shader? subscribed) I hope it will address the issue that worries me@@AriseWorks
I will cover that. Gonna start uploading pretty soon the updated material there
so now i know ho to render a single frame in an softaware meant for rendering animations? how do i render the whole animation?
with scatter sop normals as other attributes are passed through, but your original Normals were a vertex data type.
Attack of the Techno-taurus ! 😁
Just found this ! Everything well explained ! going to look previous videos serie ! Thank you !
Is mantra support gpu rendering??
No, karma xpu does
You need to click the export flag for the mix layer and then you will see it in the mat
How did you make those spotlights follow the animation and rotate them likewise ?
Fantastic! Thank you for the upload :D
I like this whole series of vops tutorials. It shows how vops can be used in practical applications. Thank you, teacher.
check out the updated ones, link in pinned comment and description
I am in Houdini 19.5 but when I add the Cd attribute in the extrude's distance scale, in the VOP, it does not seem to accept it. Is there some conversion that needs to happen in newer versions of Houdini?
check updated vids, link in description
This has really really helped me
Very helpful. But how to combine two displacements with negative and positive values?
This series on attribute has been very useful for me. Thank you v much!
Many thanks for this series, exactly what I was looking for! Awesome work, clear and compact!
Have to echo the comment. Cannot match the look using Houdini 19.5! Any chance you can update with 19.5 settings? For anyone reading this I found H18.5 works and will match the video.
i have re-recorded it, so it should be more or less easy to (re)achieve desired results: ua-cam.com/video/MYsqegb7enI/v-deo.html
Very happy that I found this. Can't wait to see the following Tutorials :)
To get a range of values from 0 exactly to 1, subtract 1 from numprim inside the VOPs. This divides the range into equal sections in steps of 0.125.
Great, thank you!
Super cool !
Hello, I was wondering how come when I render in render view, I can see my volume, but when I render to disk, the frames show no volume?
Thatsh good informashion.
I'm getting a "You cannot drop this kind of node into the IPR shader" when I try and preview the Rounded Edge
I figured it out, if anyone else encounters this. You need to use it in the Material Network directly, not in a Material Builder.
AMAZING. Also thanks for showing us "voxelmesh". Did NOT know about that one and always went the manual way. SUB.SCRIBED.
This was EXACTLY what I was looking for. THANK you. Much appreciated.
check out updated vids as well
Rock on☑🥰
This is great tutorial. Attribute-VOP is very nice function. However Attri-VOP can't treat imported mesh which come from "file node". (Houdini ver19.5 higher) Do you know how to solve this problem?
Unpack your geometry or convert to polygons
@@AriseWorks Thank for precious advice!!
Nice Houdini Tutorials , really entertaining.
check out the updated videos as well
3:40 I dont get this nice diamond with my Bevel, just weird triangles....😞
In the Bevel settings, change the "Slide on Ring Edges to 'Always' instead of 'Auto'"
@@AlexBlacksmithParks thanks!
Anyone else drag and drop the occlusion and dirtMask node on the geo and it not work? I'm using 19.5 so didn't know if something changed...
Will try to check soon and see if it still works
It works. At least directly in mantra render, not in lops or some such.
@AriseWorks I'll give it another shot thanks 😊
Reaaly cool mate, thank you so much!
No problem! Be sure to check out the updated playlist.
Great video, great teacher. thanks a lot.
Glad you liked it! Be sure to check out the updated playlist.
Thanks !
Have a question. Why do i have to have a color for the grid for this to work. I disable the color and then bevel is all over the grid. I understand that the color is coming from the cube which is technically getting transferred over to the grid... why do I need to have a color on the grid for the bevel to work ?
Color is mostly for personal immediate visual feedback. Be careful with the naming of your attributes, and which control what.
@9:49 how did you shrink that node list in graph ?
this division trick helped me figure out why my ramp parameter wasn't working. thanks so much.
Karma xpu plz
Who needs LSD when you can just sit around generating noises in Houdini like at 11:17?
Sir you are goat please upload the tutorials you are best
When you said that 95% of your materials in Mantra were with the Principled Shader you gave me such a huge sense of relief. Excellent and much needed series of tutorials. Very well done. 10/10